I’m currently developing a tile based tactical game in JavaScript for the web. It’s definitely my dream project, but I know at my current rate it’s going to be a few years before I can finish it.
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While I would like to just keep churning away on it, it’s been years since I shipped a completed game. I decided to enter a game jam and the Adventure Game Jam perfectly lined up with a long free weekend so I decided to churn something out!
After two weeks I barely scraped out something playable or comprehensible in the form of a dark comedy game called Death of a Masochist. It didn’t really fit my original game code, but it allowed me to explore the narrative aspect of my code for things like dialog options and small cutscenes.
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This was really useful because I could see how creating even this small amount of dialog and cutscenes was becoming a monumental task. I was able to write a custom export format for scrivener that I could export and import as json in my code in the future. I’ve already wrote about 10,000 words that I will be able to easily transfer to my game in the future.
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